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08 October 2018, 09:04 | Jodi Jackson
Project xCloud won't require powerful hardware
They don't want to make this tough on the developers either, as they apparently "will be able to deploy and dramatically scale access to their games across all devices on Project xCloud with no additional work".
Before the public test next year, Microsoft is now testing Project xCloud on phones and tablets internally.
Project xCloud sounds like it has a lot of promise.
Mobile streaming seems to be a major focus of Project xCloud, and Microsoft already has the hardware and accessories to facilitate it. Microsoft is now testing Project xCloud on smartphones and tablets that have been paired with an Xbox One controller through Bluetooth. Project xCloud's state-of-the-art global game-streaming technology will offer you the freedom to play on the device you want without being locked to a particular device, empowering YOU, the gamers, to be at the center of your gaming experience.
Writing in a post on the Official Microsoft Blog, corporate vice president of cloud gaming, Kareem Choudhry, revealed that public trials for Project xCloud will kick off next year, beginning with 4G networks and progressing to 5G as it becomes available.
The service uses Microsoft's Azure as a backbone to set up new datacenters, with customized hardware that uses the parts of multiple Xbox One consoles.
Project xCloud is Microsoft's plan to put games in front of more people - particularly on mobile - regardless of whether they own an Xbox or a capable PC. "We are developing a new, game-specific touch input overlay that provides maximum response in a minimal footprint for players who choose to play without a controller", he explained.
Cloud game-streaming is a multi-faceted, complex challenge.
According to Microsoft, the current iteration of xCloud requires connection speeds of at least 10 megabits per second to stream games.
One of the main issues that have held game streaming services back is lag, but Microsoft says it is combating this through "advances in networking topology, and video encoding and decoding".
Microsoft's and Google's push into game streaming come as carries worldwide start bringing the first 5G networks online.
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