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Inn-side Story #26: Content Plans for Summer 2018 & Beyond
14 April 2018, 10:09 | Justin Tyler
Gaming Image Source Rare
The additional content will come via weekly events, the first of which goes live in May and is called The Hungering Deep. I think Rare is on the right track with its plans, which also include "three more major updates" during fall and winter.
Another update is arriving this summer called 'Cursed Sails, ' which adds a new ship and the 'Forsaken Shores, ' a completely new region. Players will have a timed event with a goal where they will have to work with other crews to discover the new threat. With The Hungering Deep comes a new AI threat to the world of Sea of Thieves, taking solo players and crews with working together to discover and defeat whatever this new danger. Neate also alluded to the introduction of new ways for crews to communicate with one another.
Sea of Thieves design director Mike Chapman and executive producer Joe Neate talked about the development roadmap for the game in a new video and how Rare plans new "ways to enrich the world" and deliver "things that surprise you".
Rare break down their content plans in the video above.
This first update will add a new AI threat into the game. This will be a "more perilous" part of the world that includes yet another new AI threat that is themed around that area.
Rare plans to launch two other content updates this summer: "Cursed Sails" will introduce a new ship type and "Forsaken Shores" will let players a new part of the world. Similar to The Hungering Deep, both of these updates will also include new gameplay mechanics for players, new AI threats to challenge and new unique rewards to claim. Based on feedback since launch, we have changed the priorities for both Pets and Ship Captaincy which we had previously announced as things we would look to add in the few months after launch. The goal is to "bring areas of the game that haven't been into play yet" and reward players with "something tangible" when they, for example, manage to find a skeleton throne in a hard to reach location. Expect plans to continue to be fluid but always with the goals listed above as a guiding principle.
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