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Bargain Guide - God of War
13 April 2018, 06:24 | Justin Tyler
Bargain Guide - God of War
Roaring onto shelves Friday, April 20th is the long awaited PS4 title God of War.
Keeping main character Kratos but changing everything else, the latest game sees the Greek god attempting to navigate an unfamiliar new world of Norse mythology, all the while trying to reconcile his violent, indulgent past and emotionally connect to his distant son.
While the the game isn't a total reset, God of War is going to be a very different experience from past games.
Sony was kind enough to provide us with a review copy of the game a few weeks before launch, but while we don't want to spoil the game or any of its many surprises, we'd love to give you an idea of the kind of visual treat customers are in for.
The question now on everyone's lips is it all worth it?
"Unless something catastrophic happens to Sony Santa Monica, there's more story to tell, and I hope the exact same team is able to tell it". With reviews beginning to roll in it's time to find out.
DualShockers (10/10)"Once mastered, God of War's combat is one of the most rewarding I have tried in a long time". But I didn't expect it to be a thrilling journey in which every aspect of it complements the others to form what is nothing short of a masterpiece. I'll skip spoilers and specifics, but even core mechanical design choices, things that seem gamey and intangible, are given narrative objective by the end.
As I wrap up my first 12 hours of the game, it's obvious that there's much more to unpack in God of War and I welcome it. But it's the way they work together - how the story informs the action and vice versa - that makes it memorable.
There's a simplicity to this underlying quest, refreshingly devoid of the convoluted God-politicking that previous games in the series have fallen into. Everything they can do to make you die, they'll do and they'll succeed, at least they did with me. Sure, God of War looks better using the other option but not by much. Everything new it does is for the better, and everything it holds onto benefits as a result.
That's just what I did with God of War though. The game is built with a fresh new system in mind, in which you can pummel enemies, but have new strategies to grasp, with the help of Kratos'new combat axe. He is quieter and more deliberate, affected by his history but not constrained by it. Kratos' reinvention serves as a narrative hook, but it also parallels the series' evolution as a whole; where God of War once relied on bombast and bloodlust, now it leaves space for strategy and nuance. Echoes of Kratos' past, which he is reticent to discuss, haunt the warrior-turned-reluctant father, dogging his every step. Their dynamic changes shape a few times over the course of the story, and their relationship involves a lot more demon blood and magical artefacts than the typical parent-child relationship, but Kratos is still a distant, emotionally remote father trying clumsily to reach out to a son who feels unwanted. The PS4's newGod of War is Metroid Prime and the Darksiders series, starring Kratos and his son.
While many were excited for God of War on PS4 Pro, it appears as if it's hard to reach a consistent 30 FPS while playing the game in 4K resolution. This is such an impressive achievement. Combat is just a little more complex now with the inclusion of a couple of fancy tricks from the Leviathan. His son, Atreus, who blinks back tears while hunting a deer in one of the game's first scenes, gradually becomes more accomplished with a bow and helpful in confrontations. It was shameful to admit that the game had beaten me, but playing on the Give me God of War difficulty was robbing the story of its impact and the gameplay of its fun.
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