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God of War Immersion Mode And HUD Customization Explained
11 April 2018, 07:34 | Jodi Jackson
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God of War is set for release next week exclusively for the PlayStation 4.
Despite the change of setting, however, the newest game from Santa Monica Studios is very much a sequel to God of War 3.
God of War will also offer more granular customisation of the various HUD elements. These options include the, "Give Me A Story" (please don't hurt me) easy option, the "Give Me A Balanced Experience" more balanced option, the "Give Me A Challange" more challenging option and, lastly, the most hard of all of these, the "Give Me God of War" option. It is recommended for players who find action games extremely intuitive, and for confident long-time God of War series veterans who've beat past games on harder difficulties.
Immersion Mode is the cleanest end of the spectrum, with the interface limited to "just the minimal absolute necessary HUD elements", said Jeet Shroff, gameplay and AI engineering lead at Sony Santa Monica, in a post on the game's website. This further reiterates that the newest game will still hold Kratos' past close on what makes him the man he is during the time we play as him. Best of all, you can not change difficulties once you start a game on this mode, so if you suddenly realize you're in way over your head, you'll have to start a new game. Says Sony, "Don't be sorry, be better?" As Sony states, this mode is for "those who wrestle polar bears in their undies". For this mode, Kratos is weaker, enemies are stronger, and enemy behaviour is changed so that it is "as threatening as possible". The "Give Me A Challenge" ption is "harder and less forgiving", Sony says.
In the game Kratos wields a new main weapon and has new abilities that "retain the spirit of the God of War franchise" while presenting a vision of violent conflict that is said to forge new ground in the genre. Basically "Give Me God of War" forces players to sink or swim, and sink you will, a lot.
God of War will also give you full control over your HUD, and include an "Immersion Mode", that strips nearly all distracting info off the screen.
Barlog and the team have stated that they took a good look at games like Dark Souls and thought it could work well in the God of War Saga. Cuphead only came out less than a year ago.
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